![]() ![]() The tactics of these engagements feel like they’ve come straight out of a sci-fi series. The game comes with a wide variety of enemy ship types and a similarly diverse set of reasons for them to attack you.īattles play out slowly at first, with weapons taking time to power up a shot and shields being able to hold off a set amount of hits before a short recharge. Battles are by far the most common kind of trouble you’ll face, however, and they are almost as diverse as the text based challenges. From disease-ridden space stations to lost ships looking for a guide home, there are plenty of text-based decisions to deal with. The sheer number of events that your ship can stumble into is impressive. The sectors and their contents are all randomised for each playthrough, keeping things reasonably fresh. Meanwhile the Rebel fleet is only ever a few jumps behind you, forcing your journey onwards. At the end of each sector you can choose which of the next two available areas you’d like to jump to. ![]() When you reach the far side of a sector you can jump to the next sector, bringing up a large scale map that shows the web like path through the game to your goal. Each jump uses up one fuel unit and each location could be anything from a civilised financial transaction to a brutal attack by slave traders. You’re given a map of the sector that your ship is currently occupying, showing a collection of points to which you can travel by jumping from location to location. The game moves forward at your pace, providing a pause function so that you can assess situations and make decisions at a leisurely speed. This makes for some wonderful moments later on as you reroute power to weapons for that extra punch, leaving the oxygen percentage plummeting towards zero. Your reactor puts out a certain amount of power bars and you can spread these across your systems as you see fit. These systems include engines, shields, weapons, life support and the medbay, all of which need a steady supply of power to keep running. The main screen of the game presents you with the layout of your ship and an information display showing key data such as installed weapons and power distribution across different systems. Having readied your ship and named your sturdy crew you are dropped into deep space with an objective – get back to Federation space before the Rebel fleet catches you. At first only one ship is available but as you achieve certain goals more are unlocked for you to use on your next playthrough. Perhaps this is why it raised its funding through an extremely successful Kickstarter campaign (raising over twenty times its original pledge) and why the buzz has not subsided ever since.įTL opens by letting you choose a vessel before naming it and your first three crewmembers. It calls itself a spaceship simulation and a roguelike and of those labels the former does the best job of properly conveying the feel of FTL it is a game that aims to give the player that starship captain experience that, to my knowledge at least, doesn’t exist in quite this form anywhere else. Much of its gameplay is strategy, yet many would call it an adventure on an interstellar level. What We ThinkįTL: Faster Than Light is one of those rare pleasures – a game that is difficult to compare to any other. What will you do if a heavy missile barrage shuts down your shields? Reroute all power to the engines in an attempt to escape, power up additional weapons to blow your enemy out of the sky, or take the fight to them with a boarding party? This “spaceship simulation roguelike-like” allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat. ![]() It’s a dangerous mission, with every encounter presenting a unique challenge with multiple solutions. In FTL you experience the atmosphere of running a spaceship trying to save the galaxy. ![]()
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